Anonymous shared this review at 2:37am 25 August 2013
Professor: WONG Tien Tsin
Language: English
Rating:
8.00
Course Description
The evolution of consumer graphics hardwares leads to the introduction of parallel, programmable GPUs (Graphics Processing Units). The strong parallel computational power of GPUs not only supports real-time and realistic rendering, but also the cost- effective platform for scientific computing, such as physical simulation, numerical analysis, evolutionary computation, image processing, and computer vision, etc. This course introduces the evolution of shading language and GPU, the basic concept in GPU programming and the recent advanced usage of GPU in computer graphics and general- purpose computing. Topics covered include: shader programming, procedural texture and modelling, programmable graphics pipeline, modern shading language, GPGPU (general-purpose computing in GPU), limitations of GPU, and case studies of advanced usages of GPU.
Assessment
30% Exam, 30% Project, 40% Presentation
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8.00
Course Description
Assessment
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